

Remember to mirror your chages to ship calsses 9 and 11 to ensure you do not lose your boosts when you change ship in the single player campaign. You can set those to what ever you like but values above 600 start making you move like a fighter so things get stupid ingame. These set the ships speed, Velocity and how fast it rotates, RotVelFact. The armed version you go through the wormhole with (Ship Class 10) and the mecha version for later in the game (Ship Class 11) The unarmed version you initially find (Ship Classĩ). These represent the 3 versions of Angelwing in the game. Scroll down the page until you find ship classes 9, 10, and 11. When you open it up, you will see something like. First off, locate a file called TacticsTypes.ini in the folder.Ĭ:\Program Files (x86)\Steam\steamapps\common\Nexus The Jupiter Incident\universe\tactics dat file and the unpacked versions in the newely created folders.Ħ) Now you can start modding things.


Then use DATool.exe to extract the Nexus_00.dat file (not the one you copied into the safe directory, that one is our backup) the command for this is.Ī window showing all the files unpacking will show.ĥ) Rename the Nexus_00.dat to Nexus_00.old <-if you dont do this the game will crash on start because it will see two copies of all the files it needs. To do this use the commandĬD C:\Program Files (x86)\Steam\steamapps\common\Nexus The Jupiter Incident Yours may be somewhere different, but the default install path should look similar to that.ģ) Make a folder called SAFE and copy a file from the Nexus directory called NEXUS_00.DAT into that safe folder.Ĥ) Start a DOS prompt and navigate to your NEXUS install folder. If anyone is interested in modding the Angelwing to make it faster, turn quicker or anything like that, follow the instructions below.Ģ) Unzip it and place it in your steam nexus folder, mine is hereĬ:\Program Files (x86)\Steam\steamapps\common\Nexus The Jupiter Incident
