

Relic should learn from SC BW team and wait for the Top players to find a meta and then create a counter meta, rather than arbritarily changing things too soon before things can germinate properly.īecause who knows.

Like French Royal Knights, Rus Streltsy + Springalds, HRE feeling so weak, because their unique units and tech are just medicore compared to other civs. The big thing that I see is that it’s not the entire civ, but rather a couple parts of a specific civ that makes them bad or op. The game needs time for metas to pop up and for counter metas to pop up. The civs themselves feel relatively balanced. I think outside of very specific units feeling way too strong or too weak either in terms of stats and/or cost. The players have found metas and counter metas and counter metas to those counter metas. What I’m trying to say I guess is that AoE2 has far more composition depth than AoE4.Īoe2 has been around for 20 years. AoE2, generally Knights civs would go cav + skirms (because 2x gold unit is hard to justify), while archer civs archer + pike. All sorts of problems like difficulty of clicking units (both friendly and enemy), unresponsive units, units taking weird pathing after being given an instruction, also I am glad that it seems that in this game, archer spam is not a must (unlike AoE2) in 1v1, but it feels that archers do too little damage to enemy armored units.Īlso, they should bring back the distinction between a “power” gold-based unit and trash units, archers only costing trash resources doesn’t feel great.Īlso, Skirmisher missing removes depth of gameplay, already Mangonels and Monks are weak af in this game (sorry, the idea of holding a relic and mass converting sounds good on paper, but the time is just too long, try to adapt it and maybe make it a targetable AoE x tiles from the monk), so basically the best composition until Imp always seems to be some form of cavalry + archers since again, no effective Monks and no Skirmishers. You pick Franks, and if they make enough spearmen vs your early Knights you lose, else you win.Įspecially point 3, I don’t see this game becoming good, microing units is extremely difficult and combat overall feels needlessly complex (if you played AoE2, you know that combat feels by comparison smooth). The lack of ability to micro units in those 5v5 engagements early on, along with lack of ability to wall (maybe it’s too early to have a wall meta) means it’s basically 1 unit spam vs 1 unit spam… that gets boring VERY fast. I played only 2-3 scenarios, but so far it seems the best part of the game and actually the only one I enjoyed so far (I also played a few skirmishes vs easy AI and a ladder game and both were relatively boring) For example, unit balancing, and clear major issues like Mongol TC drop. Ok so, I bought the game at a discount, and what I wrote in the OP stands, but additions:
